Team timetable


 

From the first project we as a team didn't set up a timetable and i think this would of help out with the teams roles and set a actual deadline in there role. and with the recent events and changes in our team i feel its appropriate if we reset and re decide the work between each member of our team. 
As we already successful complete a workable demo, we are still keeping to the same idea and flesh out the main story more in our current project of the game, hence why we created a timetable, which has been constantly updated through the current progress of our game. this helps us to keep track of our deadline and not miss out on important development for the game. 

Georgi role is the artist and the creative drive  which he has spent a lot of his time in design this world, characters and story to make this game really impactful and visually stunning, He is also spent his time on the development of the story and voice acting for the main characters and npcs in the game. 

On the other hand I've been continuing on 3d modeling based on our ideas and mainly Georgie's concept arts and artistic talent which has made me to really design and create amazing models and I feel is one of my best work I've done for the environment and story telling through the models' of the game. I've also spent my time on improving and adjusting on the coding and improving it from the demo making it the mechanics more improved than the deme and really fleshed them out in this build. 

In the mean time we have been doing consistent meeting about 4 - 5 times a week or messaging each other to communicate new ideas or to talk about the current game in order to know as a team we know how we feel about the progress of the game and if there's anything we could do to improve or adjust our work, which is mainly in terms of the storyline, gameplay, environment and the voice acting, which will be consistently be work on throughout the entire development of the game. 

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