Scene 1 Sci fi bedroom, sci- fi corridors and Hanger

When we finished our meeting, I've designed a model of the inertia of a small bedroom which tis model is based from Georgie's concept art, which in this designs he stick to mostly geometric shapes and simple shapes, and with the design of his concept art and the outcome of my model is a great representation of a bedroom in a sci- fi setting. 







These are in game models' of the scene where its a massive redux of the original scene in the demo and including new and unique design, hallways, redesign hanger, break room and captains bridge, when showing these outcome to Georgie he was amazed with the scene and really like the vision and outcome of the scene, he also help me out with the design of the doors where he felt it would be better if the doors were bulkier and look heavy, which after a bit a work on them the outcome of the doors look really effective in the scene and in game. 






 


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