project Aida - final level

This is the last scene in the game, the level is based from my team members Georgi Alexsandrov concept art. with the scene we wanted to make the feel confronted and have a scent of of uncertainty, from the objects in the enviroument. which when the player approches futher in the level he gets confronted with the antagonist, which has a indepth conversation about the main charactes past and guilt of the main character. in the end of the conversation the main character has a choice between saving his daughter which might have a possablity to lose her forver or leaver her there with die glocke nowing she will live.

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