Project AIDA - stealth gameplay

this is a short clip of the new mechanics of the stealth AI and gameplay for the level " the hornets nest " which the idea was inspired by the gameplay of the action shooter "metal gear solid" which the games focuses more on stealth rather than guns blazing action games at the time. which we made a some addaptation where the player can "sneak" behind the enemy and perform a takedown which will incompassitate the enemy causeing no threat to the player, with the enemy indicator we had ideas of a visual ui icons so if the player is in the feild of view of the enemy a ui icon would appear indicating the the enemy has notice the player also if the player is still in the view of the enemy for a few more seconds an icon would appear and the game would trigger a message to appear stating "you got caught press space to re start the level" instead we when to the approach of using lighting and colour from the enemy to be used and a indication to the auidence of the enemys feild of view as seen in the video below if the player is being seen by the enemy and is their range the lighting would slowly change colour from a bright yellow to a dark red, which we as a team we felt this is the most effective visual of the stealth to indicate the players detection. with the AI they are using unitys pathway which they are in a patrol state where their animations would play when the characters moves to the next positon.

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